Cues
Cues are the coloured boxes you call from during a show: LX 12, SFX 3, and so on. Each cue sits at the page edge with a line pointing to its exact trigger point in the script.
Placing cues
- Tap the Cue button in the tool bar. The Add Cue panel opens as a small floating card (drag its header to any corner).
- Pick a category — LX, SFX, VID, FLYS, PYRO, AV, DOME, SPOT, HAZE, PROJ, RIG, HOUSE, COMM, or TAB (or any custom category you’ve added yourself — user-created categories carry the badge colour you pick and no built-in fields). The panel remembers the last category you used. Categories have their own colours and independent numbering; manage them in Setup → Cue Types. Each category can be renamed and can be hidden from the picker for venues that don’t use it (a house with no flys can turn FLYS off; a house that calls its dome a “spot” can rename it). Hidden categories stay in the show: existing cues of a now-hidden category keep their category, they just drop out of the Add Cue picker.
- The label pre-fills with the next number for that category across the whole show. Edit it if you need something specific.
- Toggle Follow-on for cues called immediately after the previous one. They display with a “→” prefix.
- Tap the script at the trigger point. The cue box snaps to the page edge (see Settings for which side), the line anchors where you tapped, and the panel advances to the next number so you can keep placing.
The first time you place a cue, a card at the top of the page reminds you to tap the script; tap Got it and it won’t show again. The panel stays open for rapid entry. Close it with ✕ , or by tapping the Cue button again.
Docking the panel. Drag it by its header; on release it snaps to the nearest of 8 positions around the edge (the four corners, top-centre, bottom-centre, left-centre, right-centre) and reopens there next time. Docked at top-centre or bottom-centre, Add Cue uses a flat layout: category chips fill one row on top, then a single row below holds the cue label, Follow-on, and (for DOME/SPOT) the on/off/X state selector. Every other position keeps the taller single-column layout.
Word anchors
If your tap lands on (or within a stylus-tap radius of) a printed word, Lx1go marks that word in the cue’s category colour — LX in orange, SFX in blue, and so on. Same convention calling scripts use to point at the trigger word. Place the cue as normal and the mark appears automatically.
Short words like “GO” or “the” would make a tiny mark, so Lx1go highlights them together with the words just before them on the same line, until the mark is at least about 8 letters wide (or it reaches the start of the line). The anchor is still the word you tapped — only the mark is wider.
The Word highlight setting on the cue’s text style picks how the word is marked:
- None — no mark; just the connecting line.
- Line — a thin underline beneath the word. The historical default; discreet enough to sit alongside stage-manager pencil marks.
- Box — a thin outlined rectangle around the word. Reads well on a busy page.
- Highlighter — a translucent coloured fill behind the word, like a highlighter pen swept over it. Most prominent.
Change it once in Setup → Styles on the style that category uses and every LX cue (or SFX, or whichever) rehighlights across the show.
Drag the endpoint of a cue’s connecting line onto a different word and the mark follows. If the endpoint is in whitespace with no nearby word, no mark appears, just the connecting line. Cue groups and blocking get word marks the same way (a group uses its first cue’s style and colour); timestamps don’t.
Out-of-sequence warnings
If you place a cue where its number would break the top-to-bottom order on the page (say, cue 6 between cues 1 and 2), Lx1go offers a point cue (e.g. 1.5) or lets you keep the number or cancel.
Fixing a placed cue
Picked the wrong category or follow-on? Tap the cue on the page to select it, adjust the panel, and tap Update Selected . The cue keeps its number, height on the page and connecting line, and re-snaps to the page edge. It works on a single cue, not a cue in a group.
Panel controls
- Pause — suspends tap-to-place so taps select and pan normally; the panel stays open with your settings. Tap to resume.
- To take back a placement, use Undo in the tool bar.
- Tapping on an existing element while placing selects it for editing instead of dropping a new cue on top. Tapping elsewhere afterwards deselects (it won’t place).
- A placement fires when your finger lifts, not when it lands, so bringing in a second finger to pinch-zoom while Add Cue is open cancels the tap and zooms instead of dropping a stray cue.
- A tap in the gutter (the margin outside the show’s left/right axes) never drops a new cue: it selects an existing element there if your tap lands near one, otherwise it does nothing. Anchors only drop in the text area between the two axes.
Grouped cues
Two or more cues that are called together (say LX 2 + Dome 1, GO) live in a cue group. The group has one connecting line back to the anchor word, so the row reads left-to-right as one call.
There are exactly two ways to make a group:
1. The Group button (existing cues → one row).
In cue-placement mode the left rail shows a Group button (and a Time button for dropping a timestamp without leaving cue placement; see Text & Timestamps). Tap it, then tap each cue on the page you want to group. Selected cues glow with a secondary outline; tap again to drop one from the selection. A banner across the top lists the group as it grows — “Group: LX 2, Dome 1” — and offers Done and Cancel.
- Done makes a new group from every selected cue. Picking a cue that’s already in a group brings that whole group along, so you can merge rows. The cues line up in reading order, the group sits where the first of them was, and a long group wraps onto more rows.
- Fewer than two cues selected? Done shows a nudge — pick at least two.
- Cancel exits without changing anything.
2. Add to Group (new cue → existing row).
Once you’ve placed a cue, the Add Cue panel gains an Add to Group button below Update Selected. Press it and a new cue is created using the panel’s current category / label / follow-on and joins the selected cue — slotting in right after it, without moving anything already on the page. Press it again and the row grows again. The Cue Label auto-advances between presses, matching a normal tap-to-place.
The selection follows the newest cue automatically, so a sequence of Add-to-Group presses keeps adding to the row you’re building. You can also tap any other cue on the page first to redirect the selection — the next Add to Group extends that row instead, after the cue you tapped.
Cues only group through these two buttons, so there are no accidental joins during placement.
Arranging a group. Tap a cue in a group and the selection bar at the bottom of the screen gains a shaded Group section that acts on the cue you tapped:
- n/N — moves the cue one place left or right in the row; the number shows where it sits.
- Align to left / right gutter — snaps the whole group back to its side of the text.
- Cues per line — Auto, or a fixed 1–6 cues on each row.
- Remove from group — the cue leaves the row and stays where it is on the page.
- Ungroup all — splits the whole group back into single cues without moving them.
Dragging a grouped cue moves the whole row as one unit: every member follows the finger, pills stay locked to the same top edge, and the drop lands the row at the new position. The row’s left edge clamps at the far-left gutter, so a group can slide into the outer margin gutter but never off the working area.
In show mode, tapping any cue in a group moves the whole group to its next state together (GO → complete, with a Stand By first if Call Stand By before GO is on). All members change at once so a shared call reads as one moment.
Editing cues
Tap a cue to select it. The selection bar at the bottom offers Edit , Duplicate , Align to gutter , Delete (asks first) and ✕ to clear the selection. Edit — or a double-tap on the cue — opens the Edit Cue panel:
- Category and label — recolour or renumber the cue.
- Style — the text style the cue uses. Tap to pick another; Edit changes that style for every cue that shares it.
- Cue Trigger — the spoken line the cue rides on, with a Visible switch to show or hide it under the cue box on the page.
- Details / Notes — what the cue actually does (“Cold blue wash”), also with its own Visible switch.
- Automatic — marks cues fired by a system rather than called.
- Connecting Line — on/off (always straight; opacity comes from the cue’s text style).
- Delete — removes the cue after a confirmation (undoable).
Per-category fields
Each cue category has its own set of structured fields that appear in the properties panel below the label. DOME and SPOT cues both carry an on / off / X state, presented as a three-button toggle — below Follow-on in the Add Cue panel, and directly under the Label in the Edit Cue panel. Set it and the cue box displays as “DOME 1 on”, “SPOT 3 off”, or “SPOT 3 X” (crossover between operators), matching the way stage managers call a fade-up / fade-out pair with a shared number. In the Add Cue panel the pair is filled in for you: a new number starts as on; after you place an on or X, the panel keeps the same number and flips to off; once the off is placed it moves to the next number as on (SPOT 2 on → SPOT 2 off → SPOT 3 on). The suggestion is worked out from the cues already in the show, so it stays right after Undo or when you come back to the panel — you can still change the number or state before you tap. DOME cues also carry Dome Operator, Character, Pick-up location, Size, Colour, Intensity (0–10), Action, and Fade time.
Dome & Spot pairing. Every page shows a strip across the top of the page with a pill for each dome or spot currently active — from its “on” cue on an earlier page to its paired “off” cue somewhere later. Pages between the pair carry the pill so at any moment you can see which spots are up. A dangling on (no matching off on any later page) renders outlined in warning red so you catch broken pairings before curtain. The same pairing also draws a coloured trail line down the page’s left margin, from the “on” cue to the “off” cue, with a small pill naming the pairing — visible right on the page in edit and show mode, not only in the exported PDF. ⋮ menu → Dome & Spot pairing opens a full audit sheet listing every dome / spot label’s on / off / X transitions in chronological order, with the same warning marker on each dangling entry; tap a transition chip to jump to that page. LX cues get a channel table (Ch / Colour / Intensity / Beam / Optics / Beam Effects); FLY cues get a moves table with a Line picker sourced from the show’s Fly Lines list; SPOT cues get Spot #, Character, Pick-up, Size, Colour, Intensity (0–10), Action, and Fade time; SFX, VID / AV, PYRO, HAZE, PROJ, RIG, HOUSE, COMM and TAB each have their own tailored fields.
Table rows. Each row of a channel or moves table is a small card with two labelled fields per line, most important first — a FLY move reads Line | Move on top and Trim | Speed underneath; an LX channel reads Ch | Colour, then % | Beam / Optics, then Beam Effects. Long fly line names are cut off with “…” inside their field (the full name shows in the open list). Remove row (confirms first) and the drag handle to reorder sit at the right of each card; Add row is below the table.
LX channel colour picker. Tap the coloured circle in a channel row (or the empty outlined circle) to open the multi-mode picker:
- Gel — pick from the show’s Gel library. The row displays the gel name once selected.
- RGB — three numeric fields, default 0-255. Flip the “as %” toggle to enter as 0-100 percent for boards that show percentages.
- HSI — Hue (0-360°) + Saturation (0-100%) sliders with numeric entry for precise designer values.
- CCT — Colour temperature 1000-12000 K for tunable-white looks. A slider + typed value; a label tells you where you are (warm white / neutral / daylight / cool).
- Intensity — 0-100% slider with numeric entry at the bottom, applies to all modes and writes to the row’s intensity cell so the picker changes both cells at once.
Live swatch preview shows the resolved colour scaled by intensity so you can see how bright the finished cue will look. OK saves the colour and intensity to the row; Cancel discards.
Beam / Optics and Beam Effects are free-text columns for notes the LED-era picker can’t capture — gobo names, iris/zoom positions, prism spin rate, whatever the designer wants recorded. Pieces on FLY cues are always resolved live — rename a fly line in the Fly Lines tab and every FLY cue that uses it updates instantly. If a referenced fly line is deleted, the cue row shows ⚠ removed () in red so you can fix it, not silently drop data.
The cue list
⋮ menu → Cue List shows every cue in the show in page order — its label, colour, “when” line, and page number. A cue group is one row with each of its cues side by side. Filter by category with the chips along the top — tap several to show more than one category; the All chip clears the filter. Tap the p chip on any row to jump to its page. To renumber a category, use ⋮ → Renumber cues… at the end of the chip row — see Renumbering cues.
Expand for details. Tap a row (or the chevron on the right) to expand it and see the full “when” and “details” text without truncation, plus the cue’s per-category fields — LX channel rows with gel name + swatch, FLY move rows with the resolved line piece, SPOT size / colour / action, and so on. Follow-on and Auto flags surface as small badges. The unfold icon in the app bar toggles every visible row open or closed at once — handy when you’re reading a big rehearsal report against the operator’s cue sheet at the production desk.